The name Qÿhtvehb Gen Yäph is derived from the Sylvin language, as Qÿhtvehb Gen Yäph was founded by Tsese, who was culturaly Undermountain.
Climate
Qÿhtvehb Gen Yäph has a yearly average temperature of 31°C (87°F), with its average temperature during the summer being a blistering 36°C (96°F) and its average temperature during the winter being a warm 27°C (80°F). Qÿhtvehb Gen Yäph receives an average of 66 cm/y (25 in/y) of precipitation, most of which comes in the form of rain during the spring. Qÿhtvehb Gen Yäph covers an area of nearly 135 km2 (54 mi2), and an average elevation of 17232 m (13585 ft) above sea level.
Overview
Qÿhtvehb Gen Yäph was founded durring the early 18th century in early summer of the year 1732, by Tsese. The establishment of Qÿhtvehb Gen Yäph suffered from many setbacks, delays, and obsticles, most notably a group of Qÿhtvehb Gen Yäph which required millitary assistance exterminate before the community could finish being built.
Qÿhtvehb Gen Yäph was built using the conventions of Undermountain durring the early 18th century. Naturaly, all settlmentss have their own look to them, and Qÿhtvehb Gen Yäph is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Qÿhtvehb Gen Yäph is buildings are arranged arrounded a highly ordered system of narrow paverstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Qÿhtvehb Gen Yäph's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The political statment focused walls have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
A look around Qÿhtvehb Gen Yäph has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Qÿhtvehb Gen Yäph long.
Civic Infrastructure
Qÿhtvehb Gen Yäph possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Qÿhtvehb Gen Yäph has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qÿhtvehb Gen Yäph has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qÿhtvehb Gen Yäph. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qÿhtvehb Gen Yäph's parks.
Qÿhtvehb Gen Yäph has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qÿhtvehb Gen Yäph.
Qÿhtvehb Gen Yäph has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qÿhtvehb Gen Yäph has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qÿhtvehb Gen Yäph has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Qÿhtvehb Gen Yäph has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Qÿhtvehb Gen Yäph has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qÿhtvehb Gen Yäph has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qÿhtvehb Gen Yäph has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qÿhtvehb Gen Yäph's public wards, blessings, and other arcane systems.
Qÿhtvehb Gen Yäph has an Scientific Academy which provides higher education in the natural sciences.
Qÿhtvehb Gen Yäph possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qÿhtvehb Gen Yäph's grid is powered by a god's will and kindness.
Qÿhtvehb Gen Yäph's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Qÿhtvehb Gen Yäph has a first rate hospital which caters to anyone in need of long term medical care.
Qÿhtvehb Gen Yäph has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Qÿhtvehb Gen Yäph has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qÿhtvehb Gen Yäph's natural decorations nor waterways.
Qÿhtvehb Gen Yäph has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Qÿhtvehb Gen Yäph has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qÿhtvehb Gen Yäph has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Qÿhtvehb Gen Yäph's bank was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.
Due to the actions of local Kami, summer is skipped in Qÿhtvehb Gen Yäph.
The Baccae near Qÿhtvehb Gen Yäph are known to be a mutant strain of the creature.
Qÿhtvehb Gen Yäph's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Invocation energies of tier 1 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 61
Farmers: 99
Farm Laborer: 176
Hunters: 102
Milk Maids: 77
Ranchers: 42
Ranch Hands: 92
Shepherds: 83
Farmland: 128657 m2
Cattle and Similar Creatures: 7961
Poultry: 95538
Swine: 6369
Sheep: 318
Goats: 63
Horses, Mounts, and Beasts of Burden: 3184
Craftsmen
Arms and Toolmakers: 66
Blacksmiths: 66
Bookbinders: 41
Buckle-makers: 42
Cabinetmakers: 70
Candlemakers: 113
Carpenters: 107
Clothmakers: 88
Coach and Harness Makers: 34
Coopers: 77
Copper, Brass, Tin, Zinc, and Lead Workers: 44
Copyists: 29
Cutlers: 26
Fabricworkers: 74
Farrier: 205
Furriers: 20
Glassworkers: 99
Gunsmiths: 76
Harness-Makers: 29
Hatters: 61
Hosiery Workers: 23
Jewelers: 36
Leatherwrights: 81
Locksmiths: 32
Matchstick makers: 49
Musical Instrument Makers: 46
Painters, Structures and Fixtures: 40
Paper Workers: 47
Plasterers: 41
Pursemakers: 51
Roofers: 34
Ropemakers: 32
Rugmakers: 30
Saddlers: 56
Scabbardmakers: 69
Scalemakers: 34
Scientific, Surgical, and Optical Instrument Makers: 20
Sculptors, Structures and Fixtures: 29
Shoemakers: 30
Soap and Tallow Workers: 124
Tailors: 219
Tanners: 40
Upholsterers: 46
Watchmakers: 44
Weavers: 96
Whitesmiths: 25
Merchants
Adventuring Goods Retellers: 22
Arcana Sellers: 22
Beer-Sellers: 46
Booksellers: 52
Butchers: 75
Chandlers: 88
Chicken Butchers: 78
Entrepreneurs: 34
Fine Clothiers: 81
Fishmongers: 81
Florists: 19
Potion Sellers: 56
Resellers: 127
Spice Merchants: 41
Wine-sellers: 67
Wheelwright: 51
Woodsellers: 30
Service workers
Bakers: 167
Barbers: 172
Coachmen: 46
Cooks: 138
Doctors: 67
Gamekeepers: 49
Grooms: 28
Hairdressers: 102
Healers: 95
Housekeepers: 96
Housemaids: 176
House Stewards: 109
Inns: 29
Laundry maids: 57
Maidservants: 122
Nursery Maids: 58
Pastrycooks: 106
Restaurateur: 132
Tavern Keepers: 138
Specialized Laborer
Ashworkers: 43
Bleachers: 29
Chemical Workers: 18
Coal Heavers: 69
In-Town Couriers: 75
Long Haul Couriers: 67
Dockyard Workers: 67
Gas Workers: 15
Hay Merchants: 26
Leech Collectors: 80
Millers: 75
Miners: 70
Oilmen and Polishers: 49
Postmen: 77
Pure Finder: 40
Skinners: 96
Sugar Refiners: 18
Tosher: 49
Warehousemen: 99
Watercarriers: 69
Watermen, Bargemen, etc.: 93
Skilled Laborers
Accountants: 43
Alchemist: 45
Clerk: 62
Dentists: 33
Educators: 82
Engineers: 46
Gardeners: 32
Mages: 24
Plumbers: 33
Pharmacist: 39
Professors: 13
Scientists: 23
Wizards: 14
Civil Servants
Adventurers: 28
Bankers: 46
Civil Clerks: 67
Civic Iudex: 36
Consultants: 20
Exorcist: 67
Fixers: 37
Kami Clerk: 60
Landlords: 64
Lawyers: 37
Legend Keepers: 54
Militia Officers: 227
Monks, Monastic: 93
Monks, Civic: 102
Historian, Oral: 74
Historian, Textual: 40
Policemen, Sheriffs, etc.: 69
Priests: 159
Rangers: 42
Rat Catchers: 47
Scholars: 53
Spiritualist: 57
Slayers: 18
Storytellers: 107
Military Officers: 106
Cottage Industries
Brewers: 99
Comfort Services: 109
Enchanters: 36
Herbalists: 34
Jaminators: 96
Needleworkers: 109
Potters: 53
Preserve Makers: 113
Quilters: 45
Seamsters: 176
Spinners: 90
Tinker: 34
Weaver: 81
Artists
Actors: 33
Architects: 12
Bards: 47
Costumers: 19
Dancers: 38
Drafters: 20
Engravers: 25
Fine Furniture Carpenters: 15
Glaziers: 33
Inlayers: 30
Musicians: 99
Painters, Art: 16
Playwrights: 34
Sculptors, Art: 28
Wood Carvers: 109
Writers: 122
Produce Industries
Butter Churners: 106
Canners: 90
Cheesmakers: 113
Ice Merchants: 14
Millers: 64
Picklers: 54
Smokers: 41
Stockmakers: 36
Tobacconists: 48
Tallowmakers: 72
12085 of Qÿhtvehb Gen Yäph's population work within a Foundational Occupation.
671 work in Agriculture
2741 work as Craftsmen
970 work as Merchants
1887 work as Service Workers
1224 work as General Laborers
489 work as Skilled Laborers
1710 work as Civil Servants
1075 work in Cottage Industries
680 work as Artists
638 work in Produce Industries
17532 of Qÿhtvehb Gen Yäph's population do not work in a formal occupation, but do contribute to the local economy. 2229 (7%) are noncontributers.
Points of Interest
Qÿhtvehb Gen Yäph is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.
POI
History
Qÿhtvehb Gen Yäph used to be much richer, but something happened in the last 2 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.
The the a pair of pants of Enchantment, an a pair of pants imbued with great amounts of Enchantment energies was created in Qÿhtvehb Ehsh Nåab by in time immemorial, reportedly some time during the late 2nd century.